A bakery app that offers a seamless ordering experience and literary-inspired baked goods

Once Upon a Crumb

COMPANY
ROLE

UX Researcher & UI Designer

UX Researcher & UI Designer

EXPERTISE

Mobile Design

Mobile Design

Duration

4 months

4 months

The Backstory

Nestled beside a beloved bookshop, Once Upon A Crumb brings stories to life through the flavors and creativity of its baked goods.


Each month, the bakery and bookshop team up to celebrate a different book, genre, or author, transforming classic and contemporary tales into edible art.

Nestled beside a beloved bookshop, Once Upon A Crumb brings stories to life through the flavors and creativity of its baked goods.


Each month, the bakery and bookshop team up to celebrate a different book, genre, or author, transforming classic and contemporary tales into edible art.

The Problem to Solve

Once Upon A Crumb has experienced a surge in popularity, leading to a significant increase in both customers and staff.

To handle the influx, they needed a mobile app to streamline customer orders and bring their business up to date with the times of technology.

Once Upon A Crumb has experienced a surge in popularity, leading to a significant increase in both customers and staff.

To handle the influx, they needed a mobile app to streamline customer orders and bring their business up to date with the times of technology.

My Responsibilities

Competitive Analysis  • User Research • Storyboarding • Usability Studies

Paper & Digital Wireframing • Interactive Prototyping • Logo & Brand Design

Competitive Analysis  • User Research • Storyboarding • Usability Studies • Paper & Digital Wireframing • Interactive Prototyping • Logo & Brand Design

Tools of Choice

Adobe Illustrator • Adobe Photoshop• Canva • Figma • Procreate

How might we create an e-commerce app that enhances customer convenience, fosters loyalty, and supports business operations while delivering a delightful and accessible user experience?

How might we create an e-commerce app that enhances customer convenience, fosters loyalty, and supports business operations while delivering a delightful and accessible user experience?

How might we create an e-commerce app that enhances customer convenience, fosters loyalty, and supports business operations while delivering a delightful and accessible user experience?

4 Pain Points from User Interviews

I conducted interviews with 6 users to understand how mobile ordering and e-commerce apps fit into user's daily lives. 


From those interviews, 4 main pain points were brought up:

Issues with Navigation

Screens are confusing and not intuitive.

It's frustrating for a user when they can't find the right buttons, especially where there are obvious placements.

Lack of Clear Information

Insufficient details about menu items, including ingredients, dietary restrictions, and allergens, can deter customers from making informed choices.

Purposely Hidden Buttons

It is frustrating for users to have their information stuck in the database, but the path to the unsubscribe button might be purposely hidden or difficult to find.

Inaccurate Expectations

When users cannot trust the app to give an accurate time expectation, it creates disappointment and can discourage them from ordering again.

3 User Personas

Based on the insights drawn from my 6 interviews, I designed 3 user personas to represent groups of users.

Competitive Analysis

Although Once Upon a Crumb is a fictional bakery created for a Google UX Design certificate project, I completed a competitive analysis with 1 direct competitor and 2 indirect competitors.

Analyzing Sprinkles, Kneaders, and Panera uncovered both unique design opportunities and essential features for Once Upon a Crumb.

Allow guest checkout & menu browsing

Opportunity!

Allowing guests to browse menus and check out without account creation can reduce friction and attract more customers. Disallowing these features risks losing potential sales.

Unique menu items

Opportunity!

Once Upon a Crumb’s literary-inspired menu (think “Alice in Wonderland” tea cakes or “Pride and Prejudice” lavender scones!) offers a distinctive edge. The design should highlight and celebrate these unique offerings.

Online mobile ordering

Must-have feature.

Users expect seamless online ordering for pickup and delivery. Including this feature is essential to meet modern customer expectations.

Loyalty program

Must-have feature.

A loyalty program encourages repeat visits by allowing users to earn points and rewards. This builds both customer retention and brand connection.

3 Design Goals for the Application

To create an application for my personas and real world users, I came up 3 goals to lead my designs and began sketching design ideas for the main pages.

Deliver an intuitive ordering experience.

Design a seamless mobile interface that allows customers to browse the menu, customize orders, and check out quickly—without unnecessary steps.

Support guest checkout and easy account management.

Allow users to place orders as guests or register for an account, with simple options to save payment methods and reorder favorites.

Enhance accessibility and inclusivity.

Clearly showcase menu items that cater to diverse dietary needs (e.g., gluten-free, vegan, allergen-friendly) and make ordering convenient for all users.

Initial Wireframes

Using Figma and my initial sketches, I designed wireframes of the Once Upon a Crumb mobile application.

Usability Tests Conducted

Methodology

Usability study sessions

I conducted 30 - 45 minute moderated usability sessions, using a think-aloud protocol and task-based scenarios. Participants interacted with an interactive mid-fidelity Figma prototype.


Sessions were hosted in-person, where the I guided the conversation and took notes. All sessions were recorded with participant consent for later analysis.


Each session included:


  • A warm introduction, background of the project and time for user questions

  • Consent to record and assurance of anonymity

  • A think-aloud walkthrough of key tasks in my Figma prototype.

Goal of Usability study

My primary goal of the first usability tests was…


To determine if the layout and navigation flow of the 4 main pages work with the app or deter from its performance.

I observed how users browsed menu items, added banana bread to the cart, and purchased the items in the cart.

Usability test results

Positive Comments:


  • The interactions are fun, inviting, and artistic.

  • The flow of checking out and receiving confirmation of purchase is intuitive.

  • Appreciates how each baked good has a photo.

Constructive Feedback:


  • Navigation menus are not consistent across all of the pages, which leads to confusion.

  • The home page is overwhelming with too much information and too many photos.

"I'm not exactly sure what the difference between the home page and the menu page is?”

"I'm not exactly sure what the difference between the home page and the menu page is?”

P0

  • Confusion about finding the banana bread when looking at the ordering "All Categories" page. Some users took a few tries to use the "See All # Flavors" link, but others could not complete the task.

    • Plan: Update All Categories page to have more prominent buttons and categories


  • Users wished they could decide if they wanted delivery or pickup and choose a time

    • Plan: Create a page for users to decide those details before beginning the order.


P1

  • "Order Again?" section was confusing for some users at first; they didn't see the title and only saw the information cards

    • Plan: Make "Order Again?" more prominent and increase font size


  • On the "Breads" page, users mentioned it was difficult to read the secondary font underneath the title

    • Plan: Increase the font size and darken the font color


  • Was confusing to some participants that Terms and Conditions and Privacy was not in the User Profile.

    • Plan: Update the location of T+C and Privacy 


P2

  • "Standard" on the Checkout page seemed redundant.

    • Plan: Keep "Customized" but remove "Standard"

Iterations and iterations!

After conducting usability tests, I redesigned a few key features.

Updated the Checkout Process

  1. Updated layout of "information cards" for the menu page and each specific baked item category.

Why?

"See All # Flavors" was missed during a few usability tests and multiple users did not understand that it is a button. I updated the shape and color to define "See All # Flavors" as a button.

  1. Created an "information card" for order details (delivery/pickup and the time an order should be ready) to the checkout page.

Why?

Adding this "information card" allows users to double check their order details and edit them before placing an order. This creates a "forgiving system" that anticipates mistakes in the order details and allows users to correct them if needed.

Visual Design: Logo & Branding

Visual Design: Logo & Branding

As Once Upon A Crumb is a fictional bakery, I designed the branding and logo for the app.

To the right are sketches drawn in Procreate and a final logo design created in Adobe Illustrator. 

Below are sketches drawn in Procreate and a final logo design created in Adobe Illustrator. 

The 2 main colors for my app are

maroon (#B63F58) and deep blue (#3D405B).


Maroon is often associated with elegance, warmth, and nostalgia, evoking the feeling of a favorite book or a welcoming bakery,


The cool tone of deep blue balances the warmth of maroon, creating visual harmony and making important actions.

"I really appreciate how the action buttons are in the red color, but the more informative types of buttons are in blue."

"I really appreciate how the action buttons are in the red color, but the more informative types of buttons are in blue."

Final Figma Designs

After 4 months of researching, designing, and redesigning, I finalized my Once Upon a Crumb mobile app!

To the left are examples of the Once Upon a Crumb mobile app.

Above are examples of the Once Upon a Crumb mobile app.

Above are examples of the Once Upon a Crumb mobile app.

Reflection

I worked on this project as part of the Google UX Certification, where I gained hands-on experience applying UX research and usability testing principles.
 

Through this project, I learned the fundamentals of UX research, especially how to conduct baseline interviews, recruit participants for user testing, and translate their feedback into actionable design improvements.


Prior to this, I was not as familiar with research tactics, but this experience taught me the importance of gathering and analyzing user insights, especially how to do so without bias as a designer.
 

Usability testing also helped me realize how even small design choices, such as button placement, menu hierarchy, and visual emphasis, can significantly impact user navigation. By iterating on feedback from usability tests, I refined the app design to be more intuitive, ensuring that key features were easily discoverable.

I worked on this project as part of the Google UX Certification, where I gained hands-on experience applying UX research and usability testing principles.
 

Through this project, I learned the fundamentals of UX research, especially how to conduct baseline interviews, recruit participants for user testing, and translate their feedback into actionable design improvements.


Prior to this, I was not as familiar with research tactics, but this experience taught me the importance of gathering and analyzing user insights, especially how to do so without bias as a designer.
 

Usability testing also helped me realize how even small design choices, such as button placement, menu hierarchy, and visual emphasis, can significantly impact user navigation. By iterating on feedback from usability tests, I refined the app design to be more intuitive, ensuring that key features were easily discoverable.

Future Steps

To continue improving the Once Upon a Crumb app, I plan to address the following areas for growth:

Incorporate more accessibility considerations.

I ensured that the main maroon color and off-white background provided sufficient contrast for users with visual impairments. However, there is still room to incorporate additional accessibility considerations.

Create a web responsive version of Once Upon a Crumb.

Given the variety of device sizes today, I want to design a responsive web version of the Once Upon a Crumb app to ensure a seamless user experience across all screens.

Include more animations and interactions.

I want to practice my skills in motion design, so I plan to incorporate more animations beyond the 'Added to Cart' pop-up, adding subtle yet effective motion elements to improve user engagement and overall experience.